

> Now some games may have intentionally copied common bugs for style reasons etc, but more often titles are just rushed out with many known bugs and or vastly insufficient QA. I'm also surprised to hear you describe the devs of Doom as 'incompetent', given their widespread praise in the engineering community, specifically for their code. I'd strongly hesitate before labeling someone incompetent because their linear algebra didn't quite do vector math correctly in every case. They may have been aware of the issue and chose to fix other, more pressing bugs first. Heck, a lot of players will feel quite clever for discovering and using abilities like that in a game.įixing bugs like that require not fixing other bugs. It's also one that doesn't impact core gameplay for most people.

There's little doubt that the record will continue to lower as players find even more bugs and glitches over the coming weeks and months.Yes, that's a common issue (though typically you had to push against a wall), and it's an issue that still occurs in games today.

However, it is still impressive seeing just how quickly speedrunners can master new games like DOOM Eternal. Players often take advantage of various exploits in order to set the fastest possible times, using techniques that normal players would never consider. Speedrunning has become even more popular over the last few years with streamers regularly broadcasting their efforts on sites such as Twitch and YouTube. Xamide has since gone back and beaten his own time, setting a new record of just under 25 minutes in his latest video. By doing so, the player can skip over huge chunks of the game by moving through walls and jumping into the skybox to move past sections of the levels to bypass much of the story. This included running it at 250 frames-per-second and binding the jump function to the mouse wheel. He played the game at its maximum settings in order to be able to take advantage of some little-known bugs in the game. The speedrun itself is from a player known as Xamide.

Instead, they propose ways to mess with speedrunners and include Easter eggs just for them. The group discusses the daunting task studios face trying to eradicate such glitches, before deciding that it not really possible to achieve. Reacting to the feat in an IGN video on YouTube, Marty Stratton, Hugo Martin, Jerry Keehan, and Evan Eubanks discussed the ability of players to find exploits and bugs so soon after DOOM Eternal's launch - especially ones that allow them to get through a game that was supposed to last around 20 hours in a fraction of that time.
SPEEDRUNNERS GAME MODES SOFTWARE
The impressive speedrun left several developers from id Software astounded that anyone was able to make their way through the game so quickly. Related: DOOM Eternal's Four Biggest Spoilers & Reveals These include a grappling "meat hook" and the savage Doomblade melee weapon built into the player's armor. Of course, there are also a number of new gameplay mechanics to keep returning players entertained. Following on from the success of the reboot, DOOM Eternal features the same fast-paced gameplay that could be found in the classic DOOM titles from the early 1990s.
