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1080p sleeping dogs image
1080p sleeping dogs image






1080p sleeping dogs image
  1. 1080p sleeping dogs image 720p#
  2. 1080p sleeping dogs image 1080p#
  3. 1080p sleeping dogs image full#
  4. 1080p sleeping dogs image Ps4#

The XBO has a solid GPU, and compared to PC/Laptop's it's a solid Low-High gaming PC, and a great Mid-High gaming laptop (at the enthusiast level). The XBO GPU is based on the R7 260, and it's memory bandwidth is 96GB/s, which is a feasible goal for MS as well. The XBO 8GB of RAM naturally sits at 68GB/s, you're asking for it to nearly triple the bandwidth of the RAM without literally overclocking the RAM to insane levels.

1080p sleeping dogs image

1080p sleeping dogs image Ps4#

The "32MB" of eSRAM isn't going to be able to boost "8192MB" of DDR3 the XBO has to a bandwidth of over 180 GB/s, let alone on a consistent basis.Īnalogy: The XBO RAM is like 32 waiters trying to serve over 8,000 people bringing them food, drinks, etc., whereas the PS4 has open buffet lines and you can self serve yourself at any time. The PS4 has the better GPU, and will always have the "overall" faster memory.

1080p sleeping dogs image

"The PS4 does have the better GPU at the moment and the faster memory." A bigger game demands more power, an unoptimized engine demands more power, and an unskilled/rushed developer can't obtain the best performance out of the hardware. However, each game, each engine, and each developer is different.

1080p sleeping dogs image 1080p#

So Sleeping Dogs sits firmly where it belongs on the XBO, 1080p 30fps locked, High Settings (if they did some decent optimization). The XBO GPU is around 6x - 7x more powerful than the 360's GPU, and overall the console is 8x more powerful.

1080p sleeping dogs image 720p#

It takes about 6x the GPU power to upgrade resolution from 720p -> 1080p + Upgrade graphics settings from low -> high/ultra + add in more processing effects like better shadows, lighting, and Anti Aliasing.

1080p sleeping dogs image full#

They're using high or ultra settings, full 1080p in resolution and textures (not console textures), Anti Aliasing, and more overall after effects. The PC version of a game is completely different from the PS360 version. The PS360 console "PORT" for these games are set to 720p and lower in some cases, have every setting turned dow to low and some even have "console textures" which are below even low PC settings at the time, and more often than not they ran at 30fps capped. Just because a game was on last gen hardware, doesn't mean it's going to run 1080p on a next-gen console, especially when they're using the PC versions of said game. Better graphics that's coming.ĪBizzel1 2885d ago (Edited 2885d ago be easy enough to hit 1080p been last gen games." The only think holding it back will be the memory and doesn't help with the resolution. So the x box 1 design is lot more complicated than people realise. They modified it Microsoft and AMD and it was designed for directx12 and that will be shown to be the case eventually.Īnd Phil Spencer saying the x box 1 will be using full directx12 and Nivida have already confirmed full directx12 requires new hardware. The PS4 does have the better GPU at the moment and the faster memory.īut in saying that i think the x box 1 GPU is better than most people believe. 1080p isn't going to be an easy task for the x box 1. Microsoft seems to know things about its console devs haven't figured out yet. Rumour has it also Microsoft had to step in again for the next Call of Duty. I expect that's what happening with Lord of the Fallen.

1080p sleeping dogs image

So the x box 1 has the juice, but some devs like for whatever reason can't seem to pull out it off. Should be easy enough to hit 1080p been last gen games.įor whatever reason some dev's are still having a hard time with the x box 1 architecture.īlizzard, Bungie were going to release their games at a lower resolution, but Microsoft stepped in to help them.








1080p sleeping dogs image